Bridging creative vision and technical reality through sound design
Specializing in games and immersive media, with credits ranging from Disney AR experiences and Jaunt VR to a Golden Reel–winning Halo production. An expert guide for the savvy and novice listener alike, cultivating collaborative environments with enough space to reach the a-ha moment in every sound. The measure of my work is simple — players more engaged, experiences more impactful, worlds more alive.
Film Work
FEATURES
Golden State Warriors: First in 40 - Sound Edit, Mix
Halo 4: Forward Unto Dawn - Supervising Dialogue Edit
Puerto Ricans in Paris - Dialogue Edit
This is Martin Bonner - Dialogue Edit, Sound Effects Edit
Bad Turn Worse - Dialogue Edit, Sound Edit
The Past is a Grotesque Animal - Sound Edit, Mix
Premaya Nam - Dialogue Edit, Sound Effects Edit
Dig Two Graves - Sound Design, Dialogue Edit
The Last Survivors - Dialogue Edit
The Last Man on Earth - Sound Design, Mix
The Shells - Sound Design
Dead Americans - Sound Design, Mix
Breaking and Entering - Score
SHORTS
Olive and Mocha: First Kiss - Sound Edit, Mix
Auroras - sound designer 2014 Redaction - Sound Edit
Lighter - Sound Edit
Supervised - Sound Edit
Lu - Sound Edit, Mix
Milk in First - Sound Design, Mix
Mt. Paran - Sound Design, Mix
Words of Goodbye - Sound Edit
Olive and Mocha: Fast Times at Sugar High - Sound Design
The 3rd Letter - Sound Design, Re-Recording Mix
On site in the jungles of Peru, recording for Shamans of the Global Village series 2025
TECHNICAL SKILLS
Pro Tools · Ableton · iZotope RX · iZotope Ozone · Waves · Native Instruments Suite · SoundMiner · 5.1 Mixing
CAREER EXPERIENCE
Sound Designer ▪ Robot Seamonster Games ▪ Remote · 2026 – Present
Designing the full audio experience for an upcoming sci-fi RTS, Stellar Dust, targeting release on Meta Quest.
Crafted an intuitive sound design language to guide players through complex menus and interactions, reducing cognitive load through audio cues
Built a layered notification sound system enabling players to track multiple simultaneous actions in real time — a core challenge of the RTS genre
Sound Designer / Audio Lead ▪ Salesforce ▪ 2016 – 2024
Led all aspects of audio production for one of the world’s largest tech brands, delivering studio-quality sound design across podcasts, broadcast commercials, live events, and executive keynotes.
Developed and iterated the Salesforce Audio Logo, creating a brand mnemonic that became a core component of the company’s global marketing identity
Directed immersive sound design for Dreamforce and traveling Salesforce events nationwide, mixing for large-scale spatial systems including quad, 8-channel, and 5.1 configurations
Drove the audio strategy and production of the company’s internal podcasting platform, which became the most widely adopted internal application in Salesforce history
Sound Designer ▪ Disney's Habit Heroes ▪ 2012 – 2013
Designed the complete audio experience for a dual-platform Disney health initiative spanning an interactive mobile comic app and an immersive walk-through exhibit at EPCOT Center's Innoventions pavilion.
Created score, sound effects, and UI audio for the interactive mobile comic app, building a cohesive audio narrative across the full experience
Designed and implemented the soundscape for the immersive walk-through exhibit at EPCOT, collaborating with technical teams across a proprietary platform
Delivered consistent audio identity across both digital and physical formats, ensuring a seamless experience for guests moving between platforms
Sound Designer & Dialogue Editor ▪ Freelance ▪ 2013 – 2020
Delivered sound design and dialogue editing across more than 20 film and television projects spanning a wide
range of genres, adapting creative and technical approaches to serve each story.
Served as Supervising Dialogue/ADR Editor on Halo 4: Forward Until Dawn, earning the Golden Reel Award for Best Sound Editing – Computer Episodic Entertainment (2013)
Collaborated with cross-functional production teams from on-set recording through post-production, maintaining quality and consistency across every stage of delivery
Adapted sound design approach across genres and formats, building fluency in the full range of creative and technical demands that professional production requires
Contributed SFX design work to major studio productions, including Transformers: Age of Extinction (2014).
NOTABLE ACHIEVEMENTS
Earned the Golden Reel Award for Best Sound Editing – Computer Episodic Entertainment as Supervising Dialogue/ADR Editor on Halo 4: Forward Until Dawn (2013)
Built the complete sound design and score for Operation Ajax, an interactive graphic novel presented at SXSW 2012, earning coverage in The New York Times and other major outlets
Founding member of OK Go, recording and producing two albums and multiple internationally touring live productions across the US, Europe, and Japan
EDUCATION
Bachelor of Music, Music Theory ▪ Northwestern University Specializations in music technology, acoustics, and digital signal processing