Bridging creative vision and technical reality through sound design

Specializing in games and immersive media, with credits ranging from Disney AR experiences and Jaunt VR to a Golden Reel–winning Halo production. An expert guide for the savvy and novice listener alike, cultivating collaborative environments with enough space to reach the a-ha moment in every sound. The measure of my work is simple — players more engaged, experiences more impactful, worlds more alive.

Film Work

FEATURES

Golden State Warriors: First in 40 - Sound Edit, Mix

Halo 4: Forward Unto Dawn - Supervising Dialogue Edit 

Puerto Ricans in Paris - Dialogue Edit

This is Martin Bonner - Dialogue Edit, Sound Effects Edit 

Bad Turn Worse - Dialogue Edit, Sound Edit

The Past is a Grotesque Animal - Sound Edit, Mix 

Premaya Nam - Dialogue Edit, Sound Effects Edit 

Dig Two Graves - Sound Design, Dialogue Edit

The Last Survivors - Dialogue Edit 

The Last Man on Earth - Sound Design, Mix 

The Shells - Sound Design

Dead Americans - Sound Design, Mix 

Breaking and Entering - Score

SHORTS

Olive and Mocha: First Kiss - Sound Edit, Mix

Auroras - sound designer 2014 Redaction - Sound Edit

Lighter - Sound Edit

Supervised - Sound Edit

Lu - Sound Edit, Mix

Milk in First - Sound Design, Mix

Mt. Paran - Sound Design, Mix

Words of Goodbye - Sound Edit

Olive and Mocha: Fast Times at Sugar High - Sound Design

The 3rd Letter - Sound Design, Re-Recording Mix

On site in the jungles of Peru, recording for Shamans of the Global Village series 2025

TECHNICAL SKILLS

Pro Tools · Ableton · iZotope RX · iZotope Ozone · Waves · Native Instruments Suite · SoundMiner · 5.1 Mixing

CAREER EXPERIENCE

Sound Designer Robot Seamonster Games Remote · 2026 – Present
Designing the full audio experience for an upcoming sci-fi RTS, Stellar Dust, targeting release on Meta Quest.

  • Crafted an intuitive sound design language to guide players through complex menus and interactions, reducing cognitive load through audio cues

  • Built a layered notification sound system enabling players to track multiple simultaneous actions in real time — a core challenge of the RTS genre

Sound Designer / Audio Lead Salesforce 2016 – 2024
Led all aspects of audio production for one of the world’s largest tech brands, delivering studio-quality sound design across podcasts, broadcast commercials, live events, and executive keynotes.

  • Developed and iterated the Salesforce Audio Logo, creating a brand mnemonic that became a core component of the company’s global marketing identity

  • Directed immersive sound design for Dreamforce and traveling Salesforce events nationwide, mixing for large-scale spatial systems including quad, 8-channel, and 5.1 configurations

  • Drove the audio strategy and production of the company’s internal podcasting platform, which became the most widely adopted internal application in Salesforce history

Sound Designer Disney's Habit Heroes 2012 – 2013
Designed the complete audio experience for a dual-platform Disney health initiative spanning an interactive mobile comic app and an immersive walk-through exhibit at EPCOT Center's Innoventions pavilion.

  • Created score, sound effects, and UI audio for the interactive mobile comic app, building a cohesive audio narrative across the full experience

  • Designed and implemented the soundscape for the immersive walk-through exhibit at EPCOT, collaborating with technical teams across a proprietary platform

  • Delivered consistent audio identity across both digital and physical formats, ensuring a seamless experience for guests moving between platforms

Sound Designer & Dialogue Editor Freelance 2013 – 2020
Delivered sound design and dialogue editing across more than 20 film and television projects spanning a wide

range of genres, adapting creative and technical approaches to serve each story.

  • Served as Supervising Dialogue/ADR Editor on Halo 4: Forward Until Dawn, earning the Golden Reel Award for Best Sound Editing – Computer Episodic Entertainment (2013)

  • Collaborated with cross-functional production teams from on-set recording through post-production, maintaining quality and consistency across every stage of delivery

  • Adapted sound design approach across genres and formats, building fluency in the full range of creative and technical demands that professional production requires

  • Contributed SFX design work to major studio productions, including Transformers: Age of Extinction (2014).

NOTABLE ACHIEVEMENTS

  • Earned the Golden Reel Award for Best Sound Editing – Computer Episodic Entertainment as Supervising Dialogue/ADR Editor on Halo 4: Forward Until Dawn (2013)

  • Built the complete sound design and score for Operation Ajax, an interactive graphic novel presented at SXSW 2012, earning coverage in The New York Times and other major outlets

  • Founding member of OK Go, recording and producing two albums and multiple internationally touring live productions across the US, Europe, and Japan

EDUCATION

Bachelor of Music, Music Theory ▪ Northwestern University Specializations in music technology, acoustics, and digital signal processing